In a strategic collaboration aimed at captivating the attention of Capcom, I conceptualized a collection of figurines that encapsulated the spirit of the Mega Man series.
Meticulously modeling a series of prototype mockups of the Robot Masters of the first three Mega Man games, my goal was to keep faithful to the designs of the characters. Since I was a kid, the designs of the robots held an incredible amount of appeal to me. I really wanted to make sure each character was accurately detailed and be recognizable at a scale that would be under 5″ and still carry loads of personality. After modeling, rigging, and posing each character individually, I set out to create 3D prints of each character in scale. The result was a collection of 22 figurines that were ready for presentation!
- 3D Renderings
- Branding
- Product Visualization